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The Winter I. T. T. in Numbers: Faction performance breakdown

The WINTER INTERNATIONAL TEAM TOURNAMENT has concluded, with the visiting Swedes claiming the trophy at the BIGGEST team event in the world.


A weekend full of memories, fun, and friendship. Not to mention the highest level of competitive teams 40k, over 1885 individual games were played across as more than 150 teams battled it out. This post is going to dive into the stats behind the results and how the factions performed.



Representation: what Teams picked


The field was wide, but there were some very common choices:


  • Top 5 most-played factions = 33.7% of the entire event

  • Top 10 most-played factions = 56.3% of the entire event


Most popular factions (players):

  1. Necrons (60)

  2. Astra Militarum (57)

  3. Adeptus Custodes (48)

  4. Space Marines (Astartes) (47)

  5. Chaos Daemons (42)



Best performers

To best evaluate this, we are only going to look at factions that have over 100 games played across the weekend.


The top tier

  • Necrons: 63.0% win rate, 11.83 average score.

    • Also the best “top-table conversion”: 16 of the event’s Top 100 placings were Necrons.

  • Adeptus Custodes: 62.2% win rate, 11.48 average score.

  • Chaos Daemons: 58.6% win rate, 11.16 average score.

  • Blood Angels: 55.3% win rate, 11.39 average score

  • Astra Militarum: 52.9% win rate, 10.34 average score.


This doesnt mean that those factions with high win rates are inherently broken, it means that teams brought them and had a plan on how to use them in pairings. By forcing good pairings you massively increase your chances of winning, and winning well.


Points mean prizes

In teams, how much you win by matters, pushing a differential is a key part of the gameplan to get those wins. So here’s the rate of 17+ team-point results among big-sample factions:


  • Blood Angels: 30.7% of games were 17+

  • Necrons: 27.4%

  • Chaos Daemons: 27.1%

  • Orks: 26.1% (yes, even with a sub-50 win rate, Orks are swingy as hell)

  • Custodes: 23.7%


Whilst the average points for most factions sits in the 8-12 range, these factions really excel at pushing the games and blowing them wide open. It is little surprise here that all of these lists are masters in a specific skew. from the Blood Angels lightning fast melee to the Chaos Daemons big monster stat check. This is the clearest indication of what happens when a skewed list has a clear plan and pairs to get the chance to perform.


The most popular factions:


Lets take a quick look at the popular factions and how they performed, just because everyone took them does it mean they're good? (Yes - mostly)


  • Necrons (60 players / 8.0% of field): elite results (63% win rate) and the best Top 100 conversion.

  • Astra Militarum (57 / 7.4%): solid positive weekend (52.9%) — a workhorse faction that doesn’t need perfect pairings.

  • Custodes (48 / 6.5%): almost matching Necrons on win rate (62.2%) with consistently strong points.

  • Space Marines (Astartes) (47 / 6.3%): basically even (50.8%) but slightly negative points differential

  • Chaos Daemons (42 / 5.5%): clearly overperformed (58.6%) and spiked 17+ at a very high rate.

Death Guard (also 42 players) landed basically coin-flip on win rate (50.5%) but slightly negative on points.


The roughest weekends


And now for the not so big numbers, these are the factions that got the short end of the stick.

Among factions with 100+ games, the lowest win rates were:


  • Leagues of Votann: 40.4%

  • World Eaters: 40.9%

  • Chaos Space Marines: 42.2%

  • Adepta Sororitas: 42.5%

  • Emperor’s Children: 43.2%

  • Drukhari: 43.3%


And if you want the pain metric: Sororitas and CSM had the highest rate of games scoring 5 points or fewer (both ~39%).


HOWEVER, and this is an important point, many of those games will have been paired to lose from the start, so even claiming any points back in those matches are precious, and the players in these blunting roles are the unsung heroes of many teams.



The Key TAkeaways


The main trend we see from all of these numbers are that, generally speaking, the community consensus is accurate, there were very few factions that were not commonly picked did well. With a few specialists able to have standout perfomances, such as team Veizlas Deathwatch player, Emil, dropping a single differential point the entire event!


Popular choices perform well, meaning that although everyone knows theyre good, its still very hard to stop them - teams that can crack that question are teams that win the important games.


See you at the next one

Coming up we have a range of events, with the next international teams tournament being the I. T. T. Spring. And for singles we have the Manchester GT: Winter and Windsor GT... the catch is they are all SOLD OUT.


You can sign up for the waitlist today, or to ensure you don't miss out, grab your ticket to one of our other upcoming events now.





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